A what if on mobile device history
Posted by:
-
Konstantin
A thought experiment where somewhere in the multiverse, mobile device history unfolds a bit differently.
Let's imagine a (very lucky) planet Earth somewhere in the multiverse, where history unfolds a bit differently. Keeping it realistic and as close to our reality as possible. It starts with a tiny change, a slightly different chain of events back in 2007 influencing the next 20 years and eventually landing a very different outcome.
- Nokia releases the N95 Pro, a touchscreen smartphone with advanced features, beating Apple to market.
- Apple still launches the iPhone, but it doesn't dominate the market.
- Google releases Android as an open-source platform.
- Multiple app stores emerge, with Nokia, Google, Microsoft, and Apple each launching their own.
- Early discussions on user privacy and data collection begin in tech circles.
- A major mobile privacy scandal occurs, leading to increased awareness among consumers.
- Nokia introduces a user-controlled permissions system for apps, setting a new standard.
- Apple positions itself as a premium, niche player focusing on design and integration with its computer ecosystem.
- The "Right to Repair" movement gains traction, with Nokia being the first to provide repair manuals and spare parts to users.
- An open-source mobile OS gains popularity among tech enthusiasts, offering full customization.
- The European Union proposes regulations on data collection and user privacy in mobile ecosystems.
- Microsoft's Windows Phone introduces a "developer mode" allowing users to sideload apps without restrictions.
- Apple, despite its smaller market share, influences the industry with its focus on user experience and design.
- A coalition of tech companies, including Apple, agrees on a standard for cross-platform app development.
- Standardization leads to a surge in creativity and UX innovations:
- Developers can easily create apps for all platforms, fostering experimentation.
- UX researchers gather insights from diverse user bases across different platforms.
- New interaction paradigms emerge, combining the best elements from each ecosystem.
- The EU implements strict privacy regulations, forcing all mobile platforms to offer granular control over data sharing.
- Nokia launches a "privacy-first" smartphone line with enhanced security features and minimal data collection.
- The standardized development environment leads to rapid advancements in accessible design, benefiting users with disabilities across all platforms.
- A global "Digital Rights" movement emerges, advocating for user sovereignty in digital spaces.
- Open-source mobile operating systems see a surge in adoption, reaching 10% market share globally.
- UX innovations from the open-source community start influencing mainstream platforms, leading to more customizable interfaces.
- Lawmakers in multiple countries propose "Right to Install" legislation, mandating that all mobile platforms allow users to install apps from any source.
- Major tech companies agree on a universal standard for app sideloading and security.
- Apple, adapting to market pressures, introduces more open policies while maintaining its focus on premium hardware and seamless ecosystem integration.
- The mobile ecosystem is diverse, with Nokia, Google, Microsoft, open-source options, and Apple (as a smaller but influential player) coexisting.
- Users have unprecedented control over their devices, data, and app choices.
- Repairability scores become a standard feature in smartphone marketing, with most devices easily repairable by users.
- Privacy-focused features and minimal data collection become major selling points for smartphones.
- Any resemblance to real corporations is totally not coincidental
- I originally posted this as a thread on Mastodon